Game Engineering Process Patterns

Patterns Used To Improve Game Engineering

Zachary Booth Simpson, Origin Research Fellow
Steve Beeman, Origin Director of Technology
14 May 1999

(c)2002 ZBS.
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Peer Review

Technical Design Review

Requirement Docs

Zero-defect Milestones

Daily Build Cycle

“How” Docs & Example Code

“Why” Docs

Code & Tool Reuse

Coding Standards