Zack Booth Simpson

I am a software engineer, artist, and molecular biology researcher living in Austin, Texas.


3202 Hemphill Park, Austin TX 78705
(512) 476-6053
zack --at--
Visit my blog at
Visit my art company at Mine-Control
Visit my health-survey company at Traitwise
Visit my web page to teach programming Happy Fun Coding
Visit my web page to enable better scientific progamming Appsoma

Brief Professional History

1987 Dropped out of high-school
1987 - 1991 Quality Assurance lead on a visual database programming language
1991 - 1992 Software Engineer on the RPG video games Ultima VII and Ultima VIII at Origin Systems (a subsidiary of Electronic Arts)
1993 - 1995 Director of Technology at Origin during which time I was very involved with the conversion from DOS to Windows, the emergence of Origin's internet strategy, and managed the prototype of Ultima Online.
1995 - 1998 Co founder of Titanic Entertainment which made one game: "Netstorm" later voted by C-Net as "The best game of all time that nobody bought"!
1998 - 1999 Research Fellow for Electronic Arts.  Among my research projects was the first paper written on the in-game economics of a MMORPG a subject that has since gained a lot of attention.
1999 - present Founder, chief artist of Mine-Control, Inc.  I have created dozens of interactive full-body exhibits for museums and other institutions world-wide.  [Complete listing of exhibits]  [Listing of artwork]
2000 - 2001 Lived in Barcelona Spain working on my artwork and learning Spanish.  Worked with La Fura dels Baus for various large-scale theatrical installations.
2003 - present In 2003 I began hanging out in various molecular biology labs at UT, Austin.  In 2005 I officially became a Research Fellow in the Center for Systems and Synthetic Biology.  I am engaged in a large number of diverse projects ranging from molecular kinetics to biological amorphous computing.
2008 - present Co-founder of Traitwise, Inc. a startup bioinformatics company
2008 - present Co-founder of Traitwise, Inc. a startup bioinformatics company attempting to "sequence" the human phenome.
2011 - present Creator of a web site to teach progamming
2011 - present Creator of a web site to improve scientific progamming

Published Papers, Conferences, Patents

Other Work and Links of Interest